Also, you'll be presented with a contract in each race. Advancing from circuit to circuit becomes harder, as you'll have to place well in each race to earn enough points to move on. Once you've hit the major circuits, you'll have more options in front of you. If you place well enough in the practice circuit, you can advance to the big leagues. Once you've done so, you'll be taken to what is essentially a practice circuit, where you'll play three races against anonymous computer opponents. In it, you'll begin by choosing one of the game's eight racers, each a different personality with his or her own strengths and weaknesses in the categories of agility, weight, and balance. While these modes are a nice distraction, the game's true depth lies in the season mode. The time trial mode is set up similarly, but the goal is rather to achieve the best lap and race times possible. In the arcade mode, you simply select from any of the available bikes in the game, choose a track, and then go at it in a single race by yourself or with a friend. In its current state, XGRA offers three modes of play. There are also a number of special weapons to be found throughout each race, including speed bursts, mines, a leech weapon that drains your opponent's shield energy and replenishes your own, a rapier that seriously damages enemies who get too close to you, and a temporary invincibility shield. This weapon is monitored by a weapon energy meter that diminishes as you use it and replenishes slowly if you refrain from using it. Each bike has one basic weapon that remains constant throughout the race, such as a machine gun, missiles, or an electric beam. The combat elements are also handled slightly differently. Rather, the faster bikes and courses are unlocked as you play through the game, so as you progress, the game becomes increasingly speedier. However, unlike previous games in the series, XGRA isn't superfast from the get-go. The Extreme-G style of racing has always revolved around the concept of futuristic motorcycles that can achieve blazingly fast speeds, and XGRA is no different. More recently, we took a look at an unfinished PlayStation 2 build of the game and dug deep to get to the heart of what XGRA is all about. At this year's E3, we got to take a hands-on look at the Xbox and GameCube versions of the latest addition to the series, XGRA: Extreme-G Racing Association, and came away with a pretty positive outlook on how the game is coming together. While its N64 sequel, XG2, was a massive disappointment, 2001's Extreme-G 3 for the PlayStation 2 and GameCube proved the series still had something to offer fans of the genre. The first Extreme-G game made its debut in 1997 on the Nintendo 64, where it was very well received. In the realm of futuristic racing games, few franchises have withstood the test of time better than Acclaim's Extreme-G series.
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